
Action and horror in the deep south of the USA Well, L4D2 was no disappointment and this FPS managed to improve what we had already seen in the first part. It was a video game that received plenty of positive criticism and opinions, turning its sequel into one of the most awaited games for the following years.


Fixed some text corruption related to UTF-8 conversion in some instances on Linux.Fixed text corruption when using emojis in player names or text.Fixed muzzle flash occurring if you melee immediately after shooting.Fixed file path for CricketBat.Miss sound event.This update, aside patching many bugs and adding features, it also introduce a lot of new scripting hooks for developers.New script variable "WaterSlowsMovement" can manage the feature for other custom modes. Water slowdown is disabled only when playing L4D1 Versus or L4D1 Coop mutations in original L4D1 maps.Improved performance of "IsL4D1Campaign" query, and exposed the call to script.Fixed a crash caused by an out-of-bounds memory write in the common infected shader.Inverted brightness slider to be more intuitive.Fixed a crash when skipping the intro movie with a controller.The exploit is still fixed, but splitscreen connections are now allowed to proceed as usual. One of the RCE attack vectors fixed in the previous update crossed paths with splitscreen connections. This update only minor fixes of the previous 2.2.1.3 update.Fixed a networking error when using the defibrillator.Fixed a network exploit that could crash servers.Use "l4d_delete_temp_files 0" to disable this. Temp files are removed from disk after each session.

Added a Multiplayer Option to disable sprays to prevent other players' sprays from appearing on your client.Blocked an exploit that could be used to crash servers.Fixed some incorrect disconnect messages.Part of The Last Stand Community Update fixes.
